![]() ![]() With the release of today’s new GeForce Game Ready driver, DirectX 12 Ultimate and its features are fully supported on GeForce RTX GPUs on Windows 10 operating systems using version 2004 or newer. Microsoft has recently released the DirectX 12 Ultimate graphics API alongside the Windows update, codifying GeForce RTX’s innovative technologies as the standard for multi-platform, next-gen games. These technologies represented the biggest leap in graphics since the invention of programmable shaders in 2002, bringing cinema-quality reflections, shadows, and lighting to games. Older Preview Agility SDKs SDK PackageGeForce RTX graphics cards launched with numerous ‘world’s first’ graphics technologies: hardware-accelerated ray tracing, Variable-Rate Shading, Mesh Shading, and more. For subsequent SDKs this entry is for new features since our previous SDK. *For this first SDK, this entry indicates features in our first SDK that are newer than what the DirectX team shipped in the Windows 10 November 2019 Update. For more on this release, see hereįixes a debug layer issue where some ResourceBarrier calls transitioning DEPTH_READ to DEPTH_WRITE were droppedĭirectX 12 Ultimate, see here for samples Report live objects when encountering device removed from a kernel memory failure.įix for an intermittent crash in runtime for apps doing multithreaded creation of raytracing state objects.Fixes a bug causing promoted COPY_DEST to not decay back to COMMON.Fixes false debug validation output resulting from depth slice state being confused with depth slice state.Fixes a crash using GBV with shader patch mode TRACKING_ONLY.Negative height viewports flip y-axis intepretation.Delayed input layout and vertex buffer alignment validation.Support for copying between different dimensions of textures. ![]()
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